3D Modeling & Texturing Artist

3D Modeling: "Form and Texture”

3D Modeling is the ultimate tool, as an artists, to give diminsion and life to characters. It is great to bring the character’s personality to life on paper, but creating a fully functioning & rigged three dimensional model truly makes a character alive.

View Demo Reel

3D Modeling Portfolio

Character, Creature & Environment Work

The Hunter

3D Character Model

A game hunter, whom after hunting every dangerous beast known to man, decided to seek out the monsters from legends to hunt the beasts of mythology.

Coalheart

3D Character Model

The engineer on an a steam powered airship. A genuine good man at heart, basically a lovable giant, but he does weild great strength.

The Ogre

3D Creature Models

I wanted to design a monster who was a fierce human killer, hence the belt of human skulls.

Rizzick & Desmo

3D Creature Models

Rizzick is a forrest gaurdian who rides his trusted mount, Desmo into many different battles and altercations.

Game Props

High/Low Poly Models

These models were created for Fifat Street 3 in-game environments for a PS3 & Xbox systems.

Lego Battles

Game Cut Scenes

While working at Hellbent Games I was the head Character Artist as well as head texture/lignting artist for all cutscene video work.

Published Titles

Xbox 360, PS3, Nintendo DS

Lego Battles

Nintendo DS

Cut scene movie work

  • -Environment Texturing
  • -Environment Lighting
  • -Character Texturing
  • -Character Modeling
  • -Character Rigging (Body & Facial)

Fifa Street 3

Playstation 3, Xbox, Nintendo DS

Environment Team

  • -Hi & Low Poly Modeling
  • -Environment Texturing
  • -Post-Production Editing on Marketing Screenshots

Awards & Print

Personal WorkS

3D Total

Excellence Award

The Hunter

  • Front Page
  • Sept. 2007
  • Coalheart

    • Front Page
    • Sept. 2007

3D World Magazine

Published Exhibition

The Hunter

  • Front Page
  • Exhibition Nov. 2007
  • Coalheart

    • Front Page
    • Exhibition Nov. 2007